What was the infinity ward scandal




















Reddit Pocket Flipboard Email. You can read a full copy of the complaint below. Next Up In News. Loading comments The Latest. Share this story Twitter Facebook.

If the scandal makes it to a courtroom, there will probably be a gag order in effect for all parties involved. If I see that [in a wrongful termination lawsuit], it's usually complete bullshit.

Like the rest of us, Buscaglia is in the dark about the alleged breaches of contract at Infinity Ward by Zampella and West. As a longtime first-person shooter fan, however, he thinks the move spells doom for Call of Duty. After Tribes 2 came out in , series developer Dynamix got the axe from parent company Sierra Entertainment after they were bought by Vivendi Universal. Two new games in the series were made by other developers Inevitable Entertainment and Irrational Games , but neither achieved the success that the first two games garnered under the original development team.

From what he understands, Zampella and West were it for Call of Duty. Sign up to gain exclusive access to email subscriptions, event invitations, competitions, giveaways, and much more. Membership is free, and your security and privacy remain protected. Bettner's statements drew a standing ovation in the room, but at least one of his former co-workers took exception to them.

In a post on his own website, ex-Ensemble designer Ian Fischer said the studio's developers were more likely to complain that the studio was too lax, that it "allowed our people too much freedom and did not hammer individuals for playing games or not being at their desks by the official start of the workday. While it was certainly used, it was never 'institutionalised' or accepted. Without calling anyone a liar here, I'll just point out that just about every story of crunch culture in this industry produces widely differing assessments from people with first-hand knowledge of the situation.

Just ask Rockstar or NetherRealm employees. Crunch often affects different parts of a studio differently, and even individuals in the same situation can have different views as to how much of a problem it is, or whether it feels like a team pulling together to accomplish something or an employer exploiting employees for profit.

I'm quite fond of the Good Call, Bad Call section, but I have to admit there's a problem with it that one story this month is making abundantly clear:. Social gaming is "absolutely not" in a bubble. Someone saying this in March of at the height of the Facebook gaming bubble is a slam dunk Bad Call, right? It waddled along for seven more years before being shut down , but it too struggled to migrate its success from its Flash-based website to mobile platforms.

So sure, social gaming in the form many thought about it in , Facebook games in particular, was in the middle of a bubble. But Acton Smith's reasoning behind the bubble denial was pretty solid. The free-to-play model was reshaping the industry. Online gaming and digital distribution were the future. Kids in were consuming games in a fundamentally different way than previous generations did.

Social gameplay features will help expand audiences and keep them interested. And in that sense, everything Acton Smith said about social games was absolutely accurate; it's just that everyone's playing Fortnite instead of Farmville. You're always going to lose some context when you boil people's thoughts and assessments of a complex industry down to a headline, and the Good Call, Bad Call format doesn't always allow for that context to come through.

That said, it's always disappointing to find a gem of a headline for the Bad Call section and then read the piece and determine it doesn't really fit. I could really use some Bad Call comfort food now though, the kind of Bad Call that comes up time and time again and is basically always wrong. Let's see what we can find…. Here's one from Hi5's Alex St. John replied when asked if he still felt that way.

Be sure to separate the two when considering the situation, as things are still incredibly murky. We will of course update you and this post throughout the day as we hear more on the situation.

Update 4: It's all over but the shouting, it seems. Activision just laid out their plans for the Call of Duty series, which includes a business unit and a new studio. Update 3: We take a look at the tension between Activision and Infinity Ward that may have lead to today's turmoil. Hint: It involves the direction of Call of Duty. Update 2: G4 reports about 1 p. Officially, Activision still hasn't responded to multiple requests for comment.



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