Where to get talent compass forsaken world




















Click "done", and your job will be frozen along with the point being refunded to you! This is a great way to experiment with different crafting professions, so try one out today. Both of these items can be found in the Eyrda Boutique by hitting the "J" key while in game.

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X Achtung! This is because a friend of mine had created a female character and he wants to have a male partner for a certain type of quest. But after a week, we decided to create a new character. This time I decided to be a female lyricist bard.

In search for a perfect bard build, I came across a forum with this basic bard guide from deathbunny. He created a very good guide I wanted to share with you. What they lack in power they make up with their mysterious tunes. An average group may become a great one with the help of a Bard. They are able to buff their party members, debuff the enemy, and heal their fallen allies in battle. Only the Elf is able to become a Bard.

Their race specialty skills are: Blessings of the Elves and Natural Extraction. In order for a Bard to buff themselves or their allies they are required to be in combat and be in the same party unless you choose a particular talent that allows you to cast them otherwise. You are able to start allocating points at level 20 with one point per level after that. You can reset your talent points via Talent Compass you get from your level 20 box which lasts for 30 days.

Or you can get another by gaining 60 achievement points. I'm not particularly strong and my heals are mediocre at least to me. I've never healed another player before, so i'm not actually sure. I need assistance in proper bard building or whatever it's called. Simulation Games. Mobile Games. Elder Scrolls. Final Fantasy. Dragon Age. Fire Emblem. Legend of Zelda.

First-Person Shooters. Gaming PCs. Strategy Games. Technical How-Tos. Horror Games. Sports Games. Fighting Games. Classic Games. Well, here goes! So now we have the very reasonable statement, 'yes dear but it's still piddly to your party'.

And to that I must agree. It IS piddly! Conclusion, Inspire returns more than it should. However you must consider whether it's worth it to take Waving Ripple, when Inspire's AP returns, though higher than they should be, still aren't anything amazing to the party.

However, as detailed in the beginning yes waaaaay up there of this post, I had a fresh look at the scaling damage derived from Tuneless Wind's wind resistance debuff, and have since changed my mind. However, all the stuff said above still applies, so if you still want it and you aren't convinced by Tuneless Wind and Wind Rhythm, go ahead!

Rune Tree Update: No reason not to take this now - with 3 points via runes. Not a priority though, fill up easy runes first.

I have no idea if it's any good if you have less than 35 Nyos nature. Goldsparks and shattershards - where previously I viewed wind bards as steady DPS rather than a high-crit class, I had a philosophical change of heart. While our crit is not as good as a water bard or a rebel priest, and our crit is only on our wind damage skills - still, I've found that in decent groups I can C-spam quite a bit.

And so, to Hell with survivability! But more seriously, I'm still gemming full bloods and rages before sparks and shatters, and my gear is ALL something-stout, so I have, and will continue to have decent survivability. If you don't want to go kamikaze this way, crystallines and twilights are definitely a good thing. Mana is of no use, pot through it. Reason is from , you'll be covering the bulk of the aoe-healing where it's needed, and stacking HE in these level ranges lets you do that beautifully without appreciably gimping you.

After 75, as stated earlier, your priests should all have Angelic Harmony, and you shouldn't need to baptise so much anymore. Just a few pieces of HE gear net appreciable returns with Gentle Sway. Just don't be lazy, and don't be stingy with pots. The thing about PUGs is your chances of encountering a well-played, decently-geared Light at these levels seems somewhat low.

Baptism stacks, no matter how many bards you have, you should generally cast it. Don't feel bad if you drop surge now and then, just put it back up fast as you can. After 60, with Rhapsody of water - normal fights if you feel like it and hairy fights: Baptism, Courage, Surge, Baptism, Majesty, Courage, Surge use solo of wind , repeat. This rotation barring lag, having to move a lot, etc will let you keep up all 4 comfortably.

It is easier after 65, with Light Sonata. With Light Sonata you can usually hit Sonata of Life exactly when you want to. Pre, you may not be able to to so. If you do not yet have Sonata of Light, then in hairy fights, I would fall back on dropping surge from the rotation in favour of being able to time Sonata of Life.

It may take a bit of adjusting if you're used to only keeping your buffs up, and not focusing on DPS, but it's worth it once you get used to it.

DON'T baptise unless your party obviously needs it. It's not that I won't be chugging along slowly getting upgrades and levelling to It's that there's a point in FW where you can do all PvE content without being in any danger of dying if you know your class unless you a do something really really stupid, b get really really unlucky, c try to solo something you really shouldn't Koubo!

That point comes much sooner than the general community imo likes to acknowledge. I think my wind bard has reached that point - well I know, actually. Are you going for the AS set? Pre gear, I had my HE at ish, and it was good enough to offheal with.



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