Who is winning the console war 2010




















Market analyst NPD reported that preliminary figures showed the Xbox sold almost two million consoles in North America, with the Wii running it close with 1.

Sony's console followed in third place with just , units sold from its 17 November US launch date. Got a news tip for our journalists? Share it with us anonymously here. Partner Content. Modular computing is helping businesses think bigger without having to go bigger. Sponsored Whitepapers. A Sony focus group found that teenage boys would not admit to owning a SNES rather than a Genesis, supporting the idea that the Genesis was more popular among older gamers.

After three holiday seasons of coming in second to SEGA in the American bit console market, Nintendo had the biggest game of the year. SEGA still outperformed Nintendo in overall holiday sales, but , copies of Donkey Kong Country that Nintendo sent out in its initial shipment were mostly sold in pre order, and the rest sold out in less than one week. Donkey Kong Country paved the way for Nintendo to win the waning years of the bit generation, [18] [19] [20] [21] and for a time, hold its own against the PlayStation and Saturn.

Majesco would wind up selling between 1 and 2 million Genesis Model 3 consoles, along with 10 million or so Genesis cartridges for fiscal year While it became known for several games, including Sonic CD and Night Trap , the expansion only sold 6 million units worldwide.

Although this add-on contained two bit CPU chips and a 3D graphics processor, it failed to attract either developers or consumers as the superior Saturn had already been announced for release the next year. In Europe, the Mega Drive maintained support until , [28] where it sold more than 8 million units, [29] outselling all other consoles up until that time.

In the handheld wars, Nintendo 's Game Boy came out well on top and far outlived the Game Gear and Atari Lynx , becoming one of the most successful handheld consoles of all time. However, Nintendo continued to research into improving the screen and first released the Game Boy Pocket , with a true black-and-white screen.

Later, Nintendo created the Game Boy Color , with near-total backward compatibility. The Game Boy had many ports of games from popular Nintendo franchises.

It was also launched with the extraordinarily popular puzzle game Tetris as a pack-in. Many other companies attempted to get in on the handheld market and they could also be added into this category.

In the "bit era", the Saturn was released first and despite success in Japanese markets, it ultimately lacked sufficient third-party support outside of Japan for it to viably survive. SEGA's decision to use dual processors was roundly criticized, and some believe the second CPU was added as a knee-jerk reaction to the PlayStation 's specifications. The SEGA Saturn was the more difficult console to program for with some titles being dropped during the development process STI 's Sonic X-treme for example , and therefore the 3D graphics on its third party games often lacked the luster of the PlayStation or Nintendo 64 N64 , a severe disadvantage at the dawn of 3-D games on home consoles.

One of the major reasons being there were few software titles ready. Sony took an early advantage by initiating an expensive ad campaign and appealing to an older demographic who had grown up playing video games. The securing of this demographic is widely credited as the key to the system's success. SEGA and particularly Nintendo's offerings were characterized as appealing more to children both companies, for instance, featured mascots that appeared in Saturday morning cartoons. With Sony's greater hardware sales came greater third party support; ultimately the PlayStation won the era virtually unopposed.

Sony carried this momentum over into the release of the PlayStation 2. However, the Saturn was a success in Japan, where it outsold the Nintendo 64 and is considered the most successful SEGA console in the country. As a result, the Saturn continued selling in Japan for several years longer than in other regions. Although this era is known as the "bit era", the bit Nintendo 64 was released later than the other two consoles with which it was originally meant to compete directly.

By the time of its release, Sony had already established their dominance and the Saturn was struggling to keep momentum. Despite this, Nintendo managed to carve out a profitable niche in this era, selling over 30 million consoles.

As the first console to feature a built-in modem, the Dreamcast offered players a new console gaming experience; users were able to play games with one another via the Internet. The Dreamcast was the sole sixth-generation console for over a year, until Sony released the PlayStation 2. Despite being a commercial failure in Japan, the Dreamcast would become successful in North America.

However, due to the PlayStation 2's built-in DVD player and heavy advertising, the Dreamcast would be largely overshadowed by the PlayStation 2's hype. Despite this, the Dreamcast in fact managed to outsell the PlayStation 2 in the North American market in In early , SEGA announced its discontinuation of the Dreamcast ; it adjusted its company strategy to abandon the console industry and focus on third-party development.

Nevertheless, SEGA have continued to manufacture arcade machines through to the present day. The console featured a Unlike previous consoles, the PlayStation 2 could play DVDs , creating additional value for consumers interested in purchasing both a DVD player and gaming console.

Within two days of the PlayStation 2 's release, Sony set a new record by selling 1 million consoles. Nintendo released the GameCube in Japan on September 14, The console offered signature family-friendly games, such as Luigi's Mansion , in addition to third-party titles, including the more mature video games Eternal Darkness: Sanity's Requiem and Resident Evil 4.

The Xbox featured an 8 GB of internal storage capacity, allowing users to save games and download content directly to the console. The release of Xbox Live , a subscription-based online gaming service, allowed users to play compatible titles online. Within two months of Xbox Live 's debut, , users had subscribed, exceeding the company's projections. Overall, the sixth generation expanded gaming consoles into a broader entertainment experience, whether through online gaming or the ability to play DVDs.

As seventh-generation consoles overtook the market, Nintendo and Microsoft discontinued the GameCube and Xbox. Sony , on the other hand, continued to produce the PlayStation 2 after the PlayStation 3 's release in In , Sony announced that PlayStation 2 production would continue until demand decreases. During the sixth generation era, the handheld game console market expanded with the introduction of new devices from many different manufacturers.

Nintendo maintained its dominant share of the handheld market with the release in of the Game Boy Advance , which featured many upgrades and new features over the Game Boy. South Korean company Game Park introduced its GP32 handheld in , and with it came the dawn of open source handheld consoles. The Game Boy Advance line of handhelds has sold By the early s, mobile games gained popularity in Japan's mobile phone culture , years before the United States or Europe.

By , a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilized camera phone and fingerprint scanner technologies to 3D games with exceptionally high quality graphics.

Older arcade-style games became particularly popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions.

Namco began to introduce mobile gaming culture to Europe in Nokia tried to create its own mobile gaming platform with the N-Gage and later N-Gage QD in but this effort failed mainly because, at the time, the convergence of a cell phone and a handheld gaming platform did not mix.

Many users complained of having to talk on the phone 'taco-style' by tilting it sideways in order to speak and hear. There were hardware issues as well, and though some quality games came out, support for the platform was anemic. All three consoles have had major shortages both at their launches and directly afterwards, with the Xbox 's continuing for months after release and Wii's still [update] continuing after two holiday seasons; the PlayStation 3 saw high demand for its first week of release, but it did not continue, being in stock at most major retailers shortly after release.

The seventh generation is best known for major consoles branching out into other types of media rather than solely focusing on video games.

All three consoles offer basic abilities such as photo-viewing, listening to music and browsing the internet, as well as the ability to connect to external memory devices such as USB flash drives and SD cards. The Xbox originally boasted a higher-quality DVD player and music player, and over the years has released other features such as an external HD-DVD drive now a dead standard, surpassed by Blu-ray , Zune downloadable content, Netflix streaming and Last.

PlayStation 3, on the other hand, has Blu-ray , Netflix streaming, and Qriocity music. This new generation for the first time has all of the major consoles focusing on online integration.

Horizon took three years. As the PlayStation 5 arrives, how quickly something like Grand Turismo 7 finds its way to Steam will tell us a lot about how the PC fits into Sony's long-term strategy. But we can be certain that PC gamers will benefit from a console generation defined less by game exclusivity. We sort of already are playing them, actually: on PC, we've received interesting independent equivalents of beloved Nintendo franchises in games like Temtem, Ooblets, Stardew Valley, Wargroove, and Brawlhalla in the last few years.

After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. See more. Evan Lahti.

See comments. And beyond? In , hardcore gamers will flock back to the Wii, after many months away due to a lack of games that appeal to the enthusiast niche or have any innovative content. And details about the Wii HD comparable to the small improvements of the DSi will set the blogs a-twitter.

Microsoft will continue to outpace Sony in they sold twice the number of s than PS3s in November and December When the economy tanks, used game sales increase, which creates friction with publishers over the sale of second-hand games. Retailers will likely be up-in-arms, resulting in Microsoft supplying download kiosks that sell games on USB flash drives or solid-state memory cards. Game creators, however, will support the digital transition, as there will be no disc to sell back to retailers for their used game racks.

Publishers will also get a larger percentage of profit, since the lack of distribution costs will lower game prices and result in more copies sold on average. It will put all of its attention into a smaller and cheaper PS3 to capitalize on the Blu-ray format, but will delay a new system launch as long as it possibly can.



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