Why does everyone hate pendragon




















It was taking awhile to start, to be expected after a patch. Finally he got through, but what he saw, was not dota. On his screen were advertisements for League of Legends. He tried to bypass them, but every time he closed one window, another with a slightly different ad would appear.

They were beginning to show more and more derogatory statements about dota, and even icefrog. Icefrog then closed one to find something about his mother. No one knows what Pendragon wrote about Icefrog's mother, but it broke something inside of him that day. What we do know was that Dota was dead for months after that Christmas, all Icefrog's cosmetics were stolen, and even Roshan began to wander the map, starting the first Diretide.

Every time a Dota vet thinks about Lol, he cannot but remember those times where any attempt to play the game would show nothing but little teemos dancing about his screen. And all the Lol Vets were either disciples of Pendragon or his grand-disciples, taught to hate Icefrog and dota with the same passion that Pendragon held for him.

There was once an opportunity for them to make peace; but after Icefrog refused to disable an ulting bane, and after Pendragon insulted Icefrog's mother, nothing can be the same again. Play out herself taken with a course of action, she becomes nearly as this first half of the Heart Blade solo adventure with the loathe to part with it as with her own life. She has de- much in common. Such a bond is natural.

The reverse, of course, is also true. Last year or so , Sir Bertelot murderd h e n. The next time the player knights hear of Ahvielle. He desires the Heart Blade, since he knows of a prophecy that can turn it to serve the virtues of Blade on to him. H e is a scoundrel, and owes loyalty to no liege.

Horse: Charger, 6d6 Damage. Sir Bertelot If there is any other knight in Britain who what it meant about the fate of her beloved, drove Liawen to can match the villainy of take up arms and lead the small estate garrison into battle. Berte- Bertelot has been known lot himself had escaped with his life, but not with the Heart to let ambitions and pas- Blade. That Liawen rejected all his advances, and was savvy enough never to leave him an opportunity to rape her, angered Bertelot.

When in the end she married Amren, it enraged him. He harbored a deep hatred for the couple ever after. Bertelot decided to act on his hatred the day he leamed Meeting Ahvielle that the magic of the Heart Blade could be corrupted into a Details on some of the settings, characters, and even events power he was sure he could master.

Bertelot promptly ar- surrounding the happenings of this first part of the adven- ranged an ambush for Amren, claimed the Heart Blade for ture have been left intentionally vague. This story focuses prophecy. But rather than meekly submit to the knight and entirely on the romance between Ahvielle and her knight, his thugs, Liawen proved an absolute hellcat that night. The Heart Blade The Heart Blade is a wondrous magical artifact, a sword dedicated to the championing of love in all its forms.

The blade, though strong and sharp as the finest steel, shines like silver. The hilt, though equally strong, seems of the finest worked gold. A pair of enormous heart-shaped rubies are set into the hilt, one on either end, and they glow with an inner light whenever the Heart Blade is drawn by a man truly dedicated to love's virtues i. For its jewelry value alone, the Heart Blade would fetch a price of 20f.

Its actual worth, of course, is inestimable. In order to be deemed worthy, the wielder must maintain a combined total of 80 or greater in love's six virtues: Forgiving, Generous, Honest, Just, Merciful, and Trusting. The Heart Blade does have one minor drawback: its owner must be careful never to draw on a Hate passion for inspiration while wielding it. If he does, the sword glows red hot as if it had just been pulled from the heart of a forge, searing him for 2d6 damage each round until dropped.

It cools instantly when released, but re-ignites just as quickly at the touch of any Hate-inspiredcharacter. The Prophecy of Hate A prophecy concerning the Heart Blade tells of how its magic could potentially be corrupted to evil: "If ever this sword, while within a circle of traitors, tastes the blood of one who is without hatred, it's power for caring shall wither, and a new power of unyielding hatred shall grow in its place.

The blade shall become a tool which may only be mastered by the most jaded of hearts. Likewise, i t will have the same effects against those inspired by Love or Arnor that it once had against those inspired by Hate. For purposes of the prophecy, assume that any character who would be virtuous enough to invoke the magic of the Heart Blade and who possesses no Hate passions qualifies as being "without hatred".

While most of the rest of the history of the Heart Blade should be available to any knight who pries into the matter and makes enough Intrigue rolls, don't reveal the prophecy to the players until called for in the adventure itself. Hinting that there is a prophecy about how the Heart Blade may be warped into a thing of evil would make for effective foreshad- owing, but revealing the details too soon could spoil the dramatic flow of the adventure. She is excruciatingly lovely, with tioned occasions.

Seeing the knight, she smiles a smile that charms, even dimmed as it is by her immediate pain. It can be played using a to court. The purpose of this From where he stands, the knight can make out a horse hunt is only to bring Ahvielle and the chosen knight to- grazingjust beyond the indicated trees. If he goes to fetch it, gether for their first meeting. The horse turns some time enjoying the diversions and pleasures ever-pre- out to be a beautiful Arabian palfrey with a coat of purest sent there before the tournament itself begins.

For a map white. When Ahvielle sees it, she frowns prettily. Luck is very much with the hunters, and on only the second round of searching, the trail of a Lesser Unicorn is spotted. Run the hunt using the standard procedures from pages of Knights Adventurous, except that a lesser unicorn is the type of animal rolled in step 2, and a critical or successful Hunting roll in step 3, Chase, leads to step 5, The Kill. Have each player knight roll independently. Allow time for seven rounds during the day.

Glory: for bringing back the unicorn dead or alive, plus if the unicorn lives and the knight thinks to offer it as an addition to the royal menagerie. Blood and Lust. Assuming the knight follows, the pooka leads him on a space he trails the pooka by and then a Horsemanship roll. Have the knight roll Faerie Lore. Success faerie horses who pull such tricks as this are often deadly dangerous creatures.

If he makes both rolls he keeps his saddle as his horse comes to a very abrupt halt in the brush at the top of the rise. Otherwise, he's thrown off path the horse takes probably isn't one that would be chosen his horse and after the pooka as it leaps from the sudden by a malevolent creature really out to elude him, and that drop-off on the other side of the hill. In mid-fall, the p k a changes to the form of a bird between the two of them at the outset.

If the player wishes, and flits away with its chittering laugh, leaving its victims allow his knight a chance to start the chase with a vault into to plunge into the lake unharmed.

The vault requires a roll of PEX. Each round the knight starts immediately midnight blue, then immediately go about shuffling your beside the pooka or in the space immediately behind it, roll notes or flipping through this book as if you were looking on the Pooka Chase ObstacleTable, below. Failing any ob- for pertinent information before continuing. After a while, stacle roll unhorses the knight, setting him another three if the player hasn't urged you to continue, set the papers spaces back in the chase and causing normal ld6 falling aside and just look thoughtful for a while without making damage.

Maybe toss a die or two, only half-interested in the meaningless results. Finally, if the player still hasn't Pooka Chase Obstacle Table called for your attention, prompt him with a glance. Assum- ing the player allows any decent pause before interrupting Roll Id6 your playlet, end it with a comment to the effect of, "Are Low branches: DEX roll you done staring into her eyes, then? Don't call for it to be made, but if the player volunteers a Flirting roll for his knight at Each round of the chase, the knight must make a Horse- this moment, any success causes Ahvielle to blush and turn manship roll opposed by an evasion value of 20 for the away to regain her composure.

If the lolight fumbles, the pooka pulls two spaces Even if the knight failed in "rescuing" Ahvielle from away fromhim. If he fails, the pooh advances one space. A the p k a , she thanks him with a kiss on the cheek for his partial success means neither party advances this round, gallantry in trying.

Once he draws his sense of humor leaves a bit to be desired, and he leads alongside the pooka, the knight must succeed in a Strength Ahvielle's horse, a white but otherwise typical palfrey, to a roll in order to safely lift Ahvielle onto his horse.

Failing the place where she and the knight happen on it soon. He also roll means only that he didn't manage the trick, and m a y try returns shortly in bird form to alight on Ahvielle's horse again next round. She makes her Forgiving roll and smiles despite her If the knight has not rescued Ahvielle by the time 10 possibly bedraggled condition. Glory: 10 for heroically vaulting into the saddle to set out after the pooka.

For her part, Ahvielle would rather hear honest pride than false modesty. Success indicates that, despite Ah- ing account the knight gives of Amren.

If be a good time to impart some knowledge of her past to he goes to her, she greets him warmly, introduces him to the player. The the pooka. De- told his friends about it. The for a dance. If not, and if no criss-cross the neatly trimmed lawn, running between one else invites her, she picks the handsomest of the other bushes, beds, and vines thick with blossoms, under player knights and asks him to save her from the ignominy spreading, verdant trees, and past tiered fountains of of a partner-less dance.

Allow Dance rolls for all who par- sculpted marble. As the dance is finishing, Ahvielle excuses herself from Into the Maze the floor and comes back to stand with her knight.

Never at night though. And never better. Six Topiary Figures Maze Event Table The topiary figures in event are the guardians of the Roll Id20 maze, the evils of hate which are ever-present stumbling Aw areness.

Success spots a hidden path which blocks in the search for genuine love. Their influence has to be overcome by personal re- 5. A songbird, awake past its customary bedtime and solve. Each time the knight encounters a figure, roll on the perched high in the hedge, serenades the passing character.

If the knight thinks to return the favor, roll Topiary Figure Table to determine its shape and the virtue Singing. Success means the bird leads the way to the needed to overcome its influence.

The outcome of the con- nearest topiary figure 9 below; go there next round instead of rolling. Dead end. Round wasted. Hear Ahvielle hurrying past on the other side of a If the knight wins the resolution, the menacing air of the hedge wall. Meet Ahvielle coming the other direction. She hurries off; the guardian has returned to being a simple thing of by with only a quick greeting, obviously enjoying and inhnt on the game. Enter a small chamber in the maze, dominated by a Once a guardian has been defeated, the knight will large topiary figure roll on theTopiary Figure table.

If a die roll indicates that he does, The figure looks somehow menacing. For a brief mo- reroll on the Topiary Figure table until the result is a guard- ment its eyes seem to flicker with a red light, and the knight feels dizzy and light-headed.

Once all six guardians have been de- wills described hereafter. Encounter a topiary figure above at the same topiary figure is rolled on the Maze Events table, the knight time as Ahvielle. She hurries by. Failure to defeat a guardian causes the thought de- scribed on the Topiary figure table to enter his head unbid- den.

These thoughts range from the fairly harmless to the small but meaningful token as a bet, preferably something extremely unchivalrous, but nothing compels the knight to romantic. A rose plucked from the gardens would satisfy her nicely. Once the couple are inside, they quickly find that the Topiary Figure Table maze is much larger than it first appeared.

Boar Win Forgiving-based resolution or feel a flash of anger and frustration at being run in circles through or memory, as the pathways are given to rerouting them- the maze. The labyrinth is supposed Lynx Win Generous-based resolution or feel an urge 2. Serpent Win Honest-based resolution or consider the As the knight attempts to navigate the maze, use the possibility of claiming victory in the race even if Ah- vielle wins, saying you found the center but went Maze Event Table to determine what he finds each round back out to look for her.

The knight has a number of rounds equal to 4. Robed and hooded man carrying a scythe Win Just- the total value of his STR plus his DEX the statistics based resolution or entertain thoughts of claiming that determine his movement rate in which to win the the kiss whether you win or not. On the round following, Ahvielle reaches the center 5. Hawk Win Merciful-based resolution or the thought of the maze. If the knight joins her that round, the race is comes unbidden that you and Ahvielle are alone out here, with no one to interfere in anything that hap- a tie.

Otherwise, Ahvielle has won, the maze ends its pens between you. Wolf WinTrusting-basedresolution or be inflicted If the knight arrives at the center before Ahvielle, the with the suspicion that Ahvielle already knew her maze accommodates her passage instead, and she soon way through the maze when the bet was made.

If he does act on islands, and the water is filled with a host of Lights that them, Ahvielle neither believes any lies he tells nor stands shimmer on and off like fireflies. She uses her high All bets are immediately payable on reaching the DEX to evade him if necessary and escape back into the island, and Ahvielle smiles in satisfaction whether maze.

Being a magical part of the Court of Love, the maze she's won, lost, or tied. In the case of a tie, she insists that facilitates her exit while it confounds the offending knight, both contestantsare winners, deserving of their respective leaving him wandering in circles 'til the morning.

Ahvielle rewards. Unless he can make an Energetic roll, the knight joins her involuntarily, The Heart of Love The center of the maze is a broad circular area. A moat-like pond surrounds a small island at the center of the chamber, I Amor in the Garden of love Ahvielle and her knight enjoy a peaceful moment in the and the island and the foot bridge running to it are the only Guenever's Garden of Love dry surfaces here.

A ring of lilies circles the foot of the. This is the locket she keeps as a memento of her As they linger in their stargazing, Ahvielle questions father. Do you? Merciful vs. Do you accept this mall recompeflse or demand more for your forgiveness? Honest or Forgiving With this encounter resolved, get on with the tournament, vs. King Arthur is is innocent, and you know this beyond any doubt, yet hosting a Regal size tournament in the Classic style. Your impassioned lord, crying for vengeance, Glory: 10 for making the wager with Ahvielle a romantic is blind to the virtue of your word and demands that you one.

Just vs. She wishes to hear him argue the caseof love: Merciful, Honest or Forgiving, and Just. If he argues for love hvice, her attitude toward him remains affec- tionate, if not exceptionallyso. She remainswith him, walking for a time in the gardenbefore suggestingthey leave, and in the mean time continues to flirt.

If the knight argues for love three times, Ahvielle is obviously pleased. It year, over the course of the wooing. They are included as is designed so that the gamemaster can hand the wooing handouts at the back of the book.

Make copies of them and knight a note at each winter meeting, until he completes the cut them out before beginning play. As Ahvielle assigns fmt six tasks set to him by Ahvielle. This final task can occupy at least one group session, and probably more.

Task 1: Mercy. Roll Merciful. Glory for completing the first Task STEP 1:Passionate declaration of love. By the end of the Garden of Love episode, the knight should Task 2: Generosity. Roll Generous Glory for completing the second Task Success also yields a chance to Orate. Glory for completing the third Task Enchanted as she may be by the player knight, if asked for her hand, Ahvielle explains that she will only marry a man Task 4: Justice.

Sometime during the year, Ahvielle, the player Ahvielle begins the courtship with 7 Reluctance points. If it seems the knight has no rival, think again, harder; making enemies comes STEP 3: Wooing, by proof of deeds. The knight must repeat each task garden below. Keep a running count paramour just before he sees her.

For each criti- ing and playing the innocent-assaulted-by-the-lecherous-. A fight ensues as the rich knight rashly draws his If he does defend his rival, then give the player the hand- sword and assaults the Rival with murderous intent. Glory for completingthe fourth Task Other knight! Defending his Rival,the Just decision, is placed on the Rival. The challenge is with any Since no actual harm befell anyone, the lord decides the weapon on foot to fint blood, and is against a Famous Knight Rival is simply to be disqualified from the tournament and successfilly inspired by his Amor for the lady.

Glory for winning the challenge: He must Invite him Make a note of the fact for later reference and reduce Ah- to a feast and seat him at the head table as an honored guest. If the this year in place of this task, which she never actually got player knight has a Hate Rival passion, the Forgiving roll to ask of him. He still must face the challenge of Task 4b, must also overcome an opposed Hate roll for him to extend though. If the player knight has no holding at which to give the If he does not step forward on his own initiative, then feast, Ahvielle makes her own table available for the event.

Roll Trusting The whole of the romance hinges on this event. A Glory for Completing the sixth Task knight who fails,to do the Just thing here is given no second chance. Ahvielle tells him in no uncertain terms that she Task 7: Recover the Heart Blade.

Ahvielle sends for her will have nothing further to do with him. Play out their initial forgiving to remain angry over the event for long, any inter- embrace, after which the player knight must gather up his est she might have had in the knight is dead, and no amount companions to ride in search of the Heart Blade.

Go on to of pleading or cajoling can revive it. In Search of the Heart Blade -. Go and fetch it while I make ready. Morgaine Forest, my closest living cousin. Search there for a track that will lead you. It will take you to sion-and therefore this knight would surely ransom back Blevine.

A Web of Deceit The quest to recover the Heart Blade would be a fairly simple and straightforward matter if not for the unseen hand of the villainous Sir Bertelot in the matter.

Had he recognized it in time, Bertelot could have held Cynfeln for a spectacular ransom. As it was, his only choice was to conceal the deed. In the end, Bertelot decided it best to work his decep- tion on the Somerset court indirectly, by telling his fist lies not to a native noble, but to Jonathia, the beloved of the late Sir Cynfeln and a daughter of the Praetor of Dorset. Driven quite to distraction that her beloved had gone missing, Jonathia was ready to grasp at any ray of hope Bertelot might offer her.

Bertelot painted the portrait of a knight who he invented to be the villain of the story, telling of him as a man full of secret hate for the royal family of Somerset, who kept Cynfeln alive only so that he might know the pain of being forever denied his dear Jonathia. This villainous knight, Bertelot said, would kill Cynfeln rather than ever surrender him to either ransom or force of arms.

The only way to rescue Cynfeln was to strike at the villain through his beloved: a woman whose family or so Bertelot lied had owned the Heart Blade until it had been stolen from them by Amren Gwallt Eurin.

The gorge here is too steep to be crossed by horses at The day Ahvielle told her suitor where to find the Heart any point other than the bridge. Unless the player knights Blade, Jonathia was close by, listening. She rode at once for want to either leave their horses behind or waste the rest of Somemet as fast as her horse would cany her, bartering with the day going around the gorge, they have to fight their way her jewelry and her current palfrey for a fresh one whenever across.

The bridge is d y wide enough to accommodate the horse she was riding grew tired. At Somerset, she confided one pair of combatants at a time. Whenever a knight is knocked down while fighting on the bridge, he must make a second [DEX. Finding Grovely castle L presents no problem for the A knight who falls from the bridge suffers only ld3 player knights, and a brief search of the area is all it takes to damage from the fall.

The stream is only a few feet deep, so discover the trail Ahvielle spoke of. Southeast of Grovely no swim roll are required to reach the bank. On the The Somerset knights are trying to drag out the encoun- far side of the bridge, an encampment has been set up. They fight accordingly, resorting to the frequent use of defensive tactics. On any round in which a player knight begins knocked down, his non-player Knights at the bridge opponent fights normally, looking to press his advantage As the player knights approach, a young squire crosses the against the prone foe.

Otherwise, roll a d6 at the start of bridge to meet them. They would fight for love with rebated lenges. Any Somerset knight reduced to less than half his sword. The winner of each challenge is the knight left on total hit points retires from the challenges entirely.

In the latter case, the non-player knights forfeit The masters the quire speaks of are Or- Knights all further challenges, and the player knights are allowed to equal in number to the player knights plus one. Use the aarib cross. Utes fmm Pendrugon page ,with the additionof a 7 Swim- The bridge marks the entrance into M o r g a s s Forest K- ming skill.

Have the players roll [Heraldry. From here on, the trees and brush grow thicker. Almost all of the people here are A Grisly Sight faerie folk. About noon of the following day, the player knights come Attending this market when it does appear is one of the abruptly on the half-eatm carcass of a warhorse lying in the chief joys of Dame Blevine, Ahvielle's cousin.

It's no coin- middle of the trail. Shortly beyond, roll [Awareness. Blevine is here the knight also spots the remains of a knight dangliig high when the player knights arrive, but that fact is irrelevant, as above, his shield and shield arm caught in the fork of a tree. Failure KnightsAdventurous,p.

All purchases the player knights savaged by wild beasts. Things bought and actually used as personal luxuries or weraldry. For example: a poor knight who Marketvale managed to scrounge together the d. This "gifts" rule never around a crossroads. The clearing appears to currently be applies to practical things-tools of the knightly trade such the site of a large rural marketplace, abustle with merchants, as weapons, armor, and war horses-only to frivolous shoppers, and folk just using the event as an excuse to make pleasantries that make life more enjoyable.

A number of parties of dancers and musicians have The folk here are all friendly and helpful, but value their gathered in Mgs about the edge of the clearing. Asking any of here, though only one trail actually passes through this site them where they're from or why this market is held in the on the map. The others paths exist magically for this market middle of the forest is a serious breach of faerie protocol. Persistently nosey Moving into the marketplace, the knights may notice knights are asked bluntly to leave, and, if it becomes neces- something odd.

Player knights who resist being thrown blues, reds, and greens, stroll among the stalls. The array of goods offered up for sale is incredible for such a small, remote marketplace. Eventually, one by knights in their own party. If the player knights win, the one, the player knights drift, exhausted, off to sleep. When whole marketplacevanishes around them, and they find them- they wake to the light of early morning, there's no sign that selves lost in the wooc1s.

Today is to be the phantom trails when the "day" ended and it disappeared, enjoyed, and for now all roads lead to market. Tomorrow, the knights are back on the trail where they started. Lost I'm sure, your path will make itself clear. For the time being, any knight who The trail continues on along the stream for another day leaves the clearing by any path will find an hour later that with no significant encounters.

Glory for giving out overlooking the market again. If the knights wish, they gifts purchased from here is based on the final value of the may keep up thisactivity all day, always with the same results. Feasting After Market A Flight of Wyverns Assuming the player knights give in and spend some time at the market, once they've done any shopping they care to a The only warning the knights may have against this en- group of lovely and petite damsels introduce themselves, counter comes with a successful Awareness check.

As and insist the knights come join them in the games at the thee player knights are passing through a small clearing, edge of the clearing. Music, dancing, and informal feasting have them roll [Awareness. Fine food and fine wine seem sudden chill gust of wind, hears the heavy beating of always at hand for the merrymakers, though whatever ser- wings, and notices the swiftly growing shadows cast over vants bring them manage it so unobtrusively that no player the group as a flight of wyverns dives down from out of knight ever sees them.

Temperatebdulgent rolls are in or- the sun. All knights are just enough time to draw weapons and ready shields; also allowed, and vigorously encouraged, to take the chance otherwise the wyverns make their first attacks with sur- to demonstrate their skill at Dancing, Play, and Singing. The number of wyverns in the flight is equal to two- Compare all Play and Singing rolls among the player thirds the number of player knights, rounding fractions up. The reward is one given out of personal appreciation, not for any sort of organized contess in case of a tie, differ- I Wyvern This dragon-like creature is two-legged and winged.

It is ent damsels award each winner equally. Assuming the win- smaller than most of its draconic kin, and usually lives in ning knight keeps his necklace, he wakes the next morning family groups of individuals. In reality, the "day" at the market lasts one month ex- DEX 60 Damage 5d6 Unconscious 10 actly, a symptom of the warped time of Faerie. When the market "day" ends, Cadwy and Attacks: Bite 12; or while flying two claws 15, 3d6 dam- his men continue their homewardjourney without ever real- age each.

The statistics of a typical wyvern are reproduced at the knight notices a strong family resemblance between bottom of this column. Blevine and Ahvielle. It also extends to some small amount of general ing onslaught of the wyverns. Knights that fail the roll ride Glamour and the ability to speak with any beast natural to immediately for the cover of the forest.

One round passes the earth. Not long after hiring Mescon, dota-allstars. In its place was a letter to the community from Pendragon himself, explaining why. It read in part :. The website will be offline for the next week or so while the database is moved to its new permanent home where its contents will remain archived and available to the public for the sake of historical preservation.

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